Hibernate

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Special
Skill Type: Faith
Prerequisites: Forest Meld
Skill List: Druid

Skill Rules & Full Description

This skill allows the character to meld with nature and fall asleep for as long as the character wants, but:

• The time specified has to be longer than one week,

• The Duration has to specified at the time the skill is used, and

• Has to be used in a natural surrounding.

While hibernating, the character is safe from all outside harm and cannot be found. The character does not need to eat, sleep or excrete. They do not age nor do they have any sense of the outside world or the passage of time.

If this skill is used between Events, the character does not need to pay their upkeep and cannot learn any new skills.

To use this skill, the character cannot be in danger of being attacked, engaged in combat, and must sit and meditate for 1 hour. This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Hibernate

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_hibernate["Hibernate"] class n_hibernate target; click n_hibernate "/rules/skills/hibernate" "View Hibernate" n_forest_meld["Forest Meld"] class n_forest_meld skillNode; click n_forest_meld "/rules/skills/forest-meld" "View Forest Meld" n_pass_without_a_trace["Pass Without a Trace"] class n_pass_without_a_trace skillNode; click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace" n_druid["Druid"] class n_druid skillNode; click n_druid "/rules/skills/druid" "View Druid" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_forest_meld --> n_hibernate n_pass_without_a_trace --> n_forest_meld n_druid --> n_pass_without_a_trace n_plot_approval --> n_druid n_herbal_lore --> n_druid
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