Identify Demon

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Track Demon
Skill List: Demon Hunter

Skill Rules & Full Description

The Demon Hunter spends many hours studying their hated enemy and have learned to recognize them on sight – even through their trickery and disguises. A Demon Hunter can identify the type of demon that is not shape changed instantly. If the demon is shape changed, the Demon Hunter can identify it after 1 minute of study. In either case, the character has to be able to see the target character to use the skill. So if the target is in the inn or in a field during the day this can easily be accomplished. However, it would be impossible to identify a demon down a path or hidden in woods on a dark night. The Demon Hunter has to be able to see, hear, and be conscious to use this skill on a non- shape changed demon and, additionally, if the target character is shape changed, they must be within 10 feet. Engaging in close combat – in other words, weapons length – is generally sufficient to identify the character. This skill will also allow the character to identify if a demon is possessing another character in the same manner as identifying a shape changed demon, in other words, they must be within 10 feet and spend 1 minute studying the target character.

The Demon Hunter will learn the type and relative strength of the demon. So for example, identifying a character would tell them if it is a Minor Fire Demon, Greater Battle Demon, Icey Hellhoud, etc.

This skill is blocked by the Cloak Undead skill, any demon cloaking ritual effect, or similar magic or ability – not including a demon’s shapechange ability. This skill has no effect on identifying demonically charmed characters.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Identify Demon

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_identify_demon["Identify Demon"] class n_identify_demon target; click n_identify_demon "/rules/skills/identify-demon" "View Identify Demon" n_track_demon["Track Demon"] class n_track_demon skillNode; click n_track_demon "/rules/skills/track-demon" "View Track Demon" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_2_weapon_skills(["2 Weapon Skills"]) class n_2_weapon_skills reqNode; n_crit_demon["Crit Demon"] class n_crit_demon skillNode; click n_crit_demon "/rules/skills/crit-demon" "View Crit Demon" n_slay_demon["Slay Demon"] class n_slay_demon skillNode; click n_slay_demon "/rules/skills/slay-demon" "View Slay Demon" n_stun_demon["Stun Demon"] class n_stun_demon skillNode; click n_stun_demon "/rules/skills/stun-demon" "View Stun Demon" n_track_demon --> n_identify_demon n_demon_lore --> n_track_demon n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_2_weapon_skills --> n_demon_lore n_identify_demon --> n_crit_demon n_identify_demon --> n_slay_demon n_identify_demon --> n_stun_demon
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