Natural Claws

Playtest 3.2 / 4th Ed
Build Cost: 0 (Off-List: 0)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: General
Prerequisites: Special
Skill List: General

Skill Rules & Full Description

This skill allows the character to extend and retract sharp claws. The character must use approved LAIRE claws in combat dealing 1 point of damage with each blow. The claws are part of the character’s body and may not be coated with poison and doing so would poison the character. Even if the character were immune to the poison, the poison would be expended when applied. The character’s claws take damage and any damage dealt to the claws is taken from the character’s Body Points.

Damage Bonuses and special weapon attacks, like the Slay, Stun, Waylay, Assassinate, etc. skills, with the exception of the Speed skill and Inspire and Heroism spell songs, may not be used with the Natural Claws skill. However, the character’s Strength Bonus does add to the damage.

The prerequisite for this skill is being a member of a race that has claws. It is normally not available to characters outside these races

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Natural Claws

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_natural_claws["Natural Claws"] class n_natural_claws target; click n_natural_claws "/rules/skills/natural-claws" "View Natural Claws" n_special(["Special"]) class n_special reqNode; n_special --> n_natural_claws
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