Career Skill List General Discipline

General

8 Skills
Available on List

Official LAIRE career skill list featuring 8 specialized abilities.

Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: General
Prerequisites: None
Skill List: General

This skill will stop any poison or disease that affects the character.

This skill is not latent and the character has to call this skill when they are affected by a poison or disease. If a character has another defense against the effect they must call their Dwarven Resist skill first. If a character is out of Dwarven Resist skill uses for that Tag Cycle they do not have to call another defense against the poison or disease effect.

The character must call “Dwarven Resist” when they use this skill. This skill will not work if the character is unconscious.

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Once
Tagged: No
Duration: Special
Skill Type: General
Prerequisites: None
Skill List: General

This skill allows the character to curse another character when they are killed. The curse is enacted when the character leaves their body after being at the Brink of Death. The player should announce the curse to the offending character and the effect is immediate. There is no defense to this skill except for the Resist or Resist Curse abilities.

The curse can be removed by the character or by a clan’s leader. Otherwise, the character must find a way to remove the curse. As with other curses, this curse will stay with the character even if they are killed. Below are the curses a character can use. They can choose a curse for their level or any lower level.


Character
Level
Curse
1-4Curse the Character to end every senence with one word, chosen at time of curse.
Curse the character to kneel while they are speaking to an Eforie.
Curse the character to never use their hands to eat.
5-9Curse the character to always accept a bet, no more than 5sp wager.
Curse the character to always yell- as loud as they can- everything they say.
Curse the character to always walk in light. They must carry a light source as bright as a Light spell if it is dark. If there is no light present they cannot move.
10-14Curse the Character to always tell the full and complete truth.
Curse character to be blind.
Curse character to never be able to run.
15-19Curse character to be unable to move unless there is another character in line of sight.
Curse character to never refuse a request for help.
Curse character to wither away, loosing 10%, rounded up, of their original Body Point total per month down to a minimum of 1 Body Point.
20-29Curse character to take whatever damage they deal in hand to hand combat.
Curse character to stutter, making them unable to use any skill that requires a verbal or cast spells.
Curse character to take double damage from all forms of attacks, no effect on durations.
30+Curse character to be brought to the Brink of Death before every dawn by any means plot devises.
Curse Character to never be able to hurt another character directly.

 

---Previously Called "Gypsy Curse" this skill is still under that name in the pdf rules for 4th Edition LAIRE---

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: General
Prerequisites: None
Skill List: General

This skill will stop the following charm effects: any Charm School spell even if augmented with the Total Power skill, any charm effect Spell Song, any charm effect Nature Magic spell, sorcery charm effect and friendship charm effects. This skill will not stop the Hypnosis skill, Vampiric Domination, alchemical items, demonic charms or draconic Charms.

This skill is not latent and the character has to call this skill when they are affected by one of the listed effects. If a character has another defense against the charm effect they must call their Elven Resist skill first. If a character is out of Elven Resist skill uses for that Tag Cycle they do not have to call another defense against the charm affect.

This skill will not work if the character is unconscious.

LAIRE Skill Reference Full Rules →
Build Cost: 0
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: General
Prerequisites: Special
Skill List: General

This skill allows the character to extend and retract sharp claws. The character must use approved LAIRE claws in combat dealing 1 point of damage with each blow. The claws are part of the character’s body and may not be coated with poison and doing so would poison the character. Even if the character were immune to the poison, the poison would be expended when applied. The character’s claws take damage and any damage dealt to the claws is taken from the character’s Body Points.

Damage Bonuses and special weapon attacks, like the Slay, Stun, Waylay, Assassinate, etc. skills, with the exception of the Speed skill and Inspire and Heroism spell songs, may not be used with the Natural Claws skill. However, the character’s Strength Bonus does add to the damage.

The prerequisite for this skill is being a member of a race that has claws. It is normally not available to characters outside these races

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: 10 Min
Skill Type: General
Prerequisites: None
Skill List: General

This skill allows the character to spit a dose of contact Paralysis poison at a target character. This effect is exactly the same as the poison of the same name.

The poison from this skill cannot be collected, stored or dissected by anyone in any way. It cannot be placed on a weapon, and can only be thrown.

The character must call “Poison Spit” when they use this skill.

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: 5 Min
Skill Type: General
Prerequisites: None
Skill List: General

This skill causes the character to enter into battle frenzy. The character will gain the following benefits while raging:

• Double their Body Point stat

• +2 Strength Bonus

• Immune to Waylay

• Immune to Torso Stun

There are some disadvantages to raging; they are as follows:

• The character cannot cast any magic

• The character will attack their enemies first, then nonHighlanders or Celts, and Highlanders or Celts last

• While under the affects of a rage, the character cannot use any skill that requires free will

To invoke this skill, the character should roleplay getting angry then call their clan’s name. During the rage, the character should roleplay being angry and out of control and periodically shout out the name of their clan.

The rage will end after the duration or if the character falls unconscious for any reason. Other Highlanders or Celts can end a rage if they roleplay talking the raging character down for 1 minute

LAIRE Skill Reference Full Rules →
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: General
Prerequisites: None
Skill List: General

This skill will allow the character to negate the effects of any one low magic spell, Spell Song, Sorcery ritual, or Warlock augmented spell.

This skill will not stop Nature Magic spells. This skill is not latent and the character has to call this skill when they are affected by one of the listed effects. If a character has another defense against the spell effect they must call their Resist Spell skill first. If a character is out of Resist Spell skill uses for that Tag Cycle they do not have to call another defense against the affect.

This skill will not work if the character is unconscious.

LAIRE Skill Reference Full Rules →
Build Cost: 10
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: General
Prerequisites: 1 Stun, 1 Slay, Continuous +3 Strength Bonus
Skill List: General

This skill works just like the Stun skill, except the limb is removed. The head is not a limb for this skill. The character should suffix their normal damage called with “Sever Limb”. Anything held in the hand or on the arm should be dropped to the ground next to the target character. This skill has no effect if the character is struck in the torso, a limb must be targeted for this skill to work. Removal of the limb does not influence death system status.

This skill requires the character to have a +3 Strength Bonus to learn and use. This can either be a natural racial bonus or from some other source, such as a magic item. However, the bonus must be a continuous bonus, not one that has a duration or is invoked for a duration. Therefore, a Strength Potion does not count towards this prerequisite.

LAIRE Skill Reference Full Rules →