Preserve Demon Flesh

Playtest 3.2 / 4th Ed
Build Cost: 2 (Off-List: 4)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

Skill Rules & Full Description

This skill allows Demon Hunters to further preserve the flesh they require for endowments by using the Umor Tuendam created from:

  • 1 Embalming Oil
  • 2 doses of Comfrey
  • 1 dose of Pure Spring Water
Which creates 10 doses of Umor Tuendam.

Preserving demon flesh further with the Umor Tuendam will allow it to last for 6 more months from when it was harvested.

For example, a demon hunter collects 10 chunks of ice demon flesh in April. They only have 6 Umor Purgatio on them, so they spend 5 minutes and preserve 6 doses for 6 months. In October they have used 4 of their 6, but because they haven't seen any other ice demons they decide to use 2 doses of Umor Tuendam to make those doses last throughout the winter. Otherwise they would have expired at the end of the October event. 
LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Preserve Demon Flesh

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_preserve_demon_flesh["Preserve Demon Flesh"] class n_preserve_demon_flesh target; click n_preserve_demon_flesh "/rules/skills/preserve-demon-flesh" "View Preserve Demon Flesh" n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh skillNode; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_2_weapon_skills(["2 Weapon Skills"]) class n_2_weapon_skills reqNode; n_harvest_demon_flesh --> n_preserve_demon_flesh n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_2_weapon_skills --> n_demon_lore
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