Preserve Venoms

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Venom Master
Skill List: Master Assassin

Skill Rules & Full Description

Normally, a venom only lasts for 3 months. By use of this skill and a preservative, the character can make the venom last 1 year from the month it was extracted (not 1 year from when it was preserved). Therefore, a venom extracted during the June Event in 2019 will last until the end of the June Even in 2020.

To acquire the preservative, the character can either purchase it or make it themselves. To make the preservative they must spend 10 minutes in- game mixing the following components:

  •  1 Embalming Oil, 1 doses of Cup of Alcohol, 1 dose of Brine, which creates 1 dose of Preservative
 

When they are done, they can get a tag from Treasure or an appropriate marshal by handing in their component tags. The preservative has an indefinite shelf life and can be used at any time after it was created – just like Alchemy.

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Prerequisite & Progression Tree: Preserve Venoms

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_preserve_venoms["Preserve Venoms"] class n_preserve_venoms target; click n_preserve_venoms "/rules/skills/preserve-venoms" "View Preserve Venoms" n_venom_master["Venom Master"] class n_venom_master skillNode; click n_venom_master "/rules/skills/venom-master" "View Venom Master" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_venom_master --> n_preserve_venoms n_master_assassin --> n_venom_master n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay
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