Sever Limb

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: General
Prerequisites: 1 Stun, 1 Slay, Continuous +3 Strength Bonus
Skill List: General

Skill Rules & Full Description

This skill works just like the Stun skill, except the limb is removed. The head is not a limb for this skill. The character should suffix their normal damage called with “Sever Limb”. Anything held in the hand or on the arm should be dropped to the ground next to the target character. This skill has no effect if the character is struck in the torso, a limb must be targeted for this skill to work. Removal of the limb does not influence death system status.

This skill requires the character to have a +3 Strength Bonus to learn and use. This can either be a natural racial bonus or from some other source, such as a magic item. However, the bonus must be a continuous bonus, not one that has a duration or is invoked for a duration. Therefore, a Strength Potion does not count towards this prerequisite.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Sever Limb

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_sever_limb["Sever Limb"] class n_sever_limb target; click n_sever_limb "/rules/skills/sever-limb" "View Sever Limb" n_1_stun(["1 Stun"]) class n_1_stun reqNode; n_slay["1 Slay"] class n_slay skillNode; click n_slay "/rules/skills/slay" "View 1 Slay" n_slay_or_2(["Choose One (OR)"]) class n_slay_or_2 reqNode; n_warrior_basic_career__2_proficiencies(["Warrior Basic Career, 2 Proficiencies"]) class n_warrior_basic_career__2_proficiencies reqNode; n_2_ranger_proficiencies(["2 Ranger Proficiencies"]) class n_2_ranger_proficiencies reqNode; n_continuous__3_strength_bonus(["Continuous +3 Strength Bonus"]) class n_continuous__3_strength_bonus reqNode; n_1_stun --> n_sever_limb n_slay --> n_sever_limb n_slay_or_2 --> n_slay n_warrior_basic_career__2_proficiencies --> n_slay_or_2 n_2_ranger_proficiencies --> n_slay_or_2 n_continuous__3_strength_bonus --> n_sever_limb
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