Sever Soul

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Faith
Prerequisites: Death Touch
Skill List: Dark Paladin

Skill Rules & Full Description

This skill can only be used on a character that has been brought to the Brink of Death and will change their Death Count to a special count. This skill takes 5 seconds to use. The character should deliver this skill, by touch or through a weapon, like a Killing Blow, “<verbal> Sever Soul 1, Sever Soul 2, Sever Soul 3…” up to a 5 second count. The character needs to say the verbal and count as loud as the player can, otherwise the skill will not work.

The target character will die after a 60 second special Death Count. Nothing can stop this count. Effects that stop, hasten, or extends a character’s Death Count will not effect this count, for example, Battle Surgery, Icy Preservation spell, Oil of Preservation, Flesh to Stone spell, Hasten Your Demise spell, etc. The spell, skill or ability will take effect as usual and is used, the target character’s special Death Count will continue. Any skill, spell, or ability that reveals the status of their Death Count will reveal that the character’s soul has been severed and how much time is left in the count.

The target character is not forced to leave their body at the end of the special Death Count. This skill can be blocked by the Resist Evil skill, which is called at the end of the 5 second count to deliver the skill.

The target may receive any life effect during this 60 second count which will revive the character and end the Sever Soul affect. The Sever Soul skill is still used. If the target has already received the type of life effect delivered, the special Death Count continues.

For example, a player has received a Life spell that day and then was dropped by a Kill spell and subsequently received a Sever Soul during a fight. If another character then casts a Life spell on them, the spell has no effect, and the Sever Soul Death Count continues.

This skill requires the use of a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill. This skill can be delivered by touch or through a weapon and requires the use of the character’s focus.

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Prerequisite & Progression Tree: Sever Soul

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_sever_soul["Sever Soul"] class n_sever_soul target; click n_sever_soul "/rules/skills/sever-soul" "View Sever Soul" n_death_touch["Death Touch"] class n_death_touch skillNode; click n_death_touch "/rules/skills/death-touch" "View Death Touch" n_venom_touch["Venom Touch"] class n_venom_touch skillNode; click n_venom_touch "/rules/skills/venom-touch" "View Venom Touch" n_pain_touch["Pain Touch"] class n_pain_touch skillNode; click n_pain_touch "/rules/skills/pain-touch" "View Pain Touch" n_wounding["2 Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View 2 Wounding" n_wounding_or_5(["Choose One (OR)"]) class n_wounding_or_5 reqNode; n_dark_cleric["Dark Cleric"] class n_dark_cleric skillNode; click n_dark_cleric "/rules/skills/dark-cleric" "View Dark Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_dark_paladin["Dark Paladin"] class n_dark_paladin skillNode; click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin" n_death_touch --> n_sever_soul n_venom_touch --> n_death_touch n_pain_touch --> n_venom_touch n_wounding --> n_pain_touch n_wounding_or_5 --> n_wounding n_dark_cleric --> n_wounding_or_5 n_plot_approval --> n_dark_cleric n_dark_paladin --> n_wounding_or_5 n_plot_approval --> n_dark_paladin n_dark_paladin --> n_venom_touch
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