Weapon Accuracy

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Martial
Prerequisites: Warrior Basic Career, 1 Proficiency ~or~ 1 Asassin Proficiency ~or~ 1 Monk Proficiency
Skill List: Master Warrior, Monk, Master Assassin

Skill Rules & Full Description

Using this skill, a character can pinpoint the “chink” in their opponent’s Armor, and hit their Body Points directly. The character must suffix the word “Body” after the amount of damage. This notifies their opponent that such damage is to be deducted from their Body Point total. This skill may be used with other damage skills such as Critical Attack and Speed, as well as being an effective way to deliver blade poisons. This skill will work against mundane or magical Armor Points, even those from an Armor spell.

This skill cannot be used with an attack that does not do damage.

Once the character makes their first attack, they can continue to make direct body damage attacks for 5 minutes.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Weapon Accuracy

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_weapon_accuracy["Weapon Accuracy"] class n_weapon_accuracy target; click n_weapon_accuracy "/rules/skills/weapon-accuracy" "View Weapon Accuracy" n_weapon_accuracy_or_1(["Choose One (OR)"]) class n_weapon_accuracy_or_1 reqNode; n_warrior_basic_career__1_proficiency(["Warrior Basic Career, 1 Proficiency"]) class n_warrior_basic_career__1_proficiency reqNode; n_1_asassin_proficiency(["1 Asassin Proficiency"]) class n_1_asassin_proficiency reqNode; n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_weapon_accuracy_or_1 --> n_weapon_accuracy n_warrior_basic_career__1_proficiency --> n_weapon_accuracy_or_1 n_1_asassin_proficiency --> n_weapon_accuracy_or_1 n_monk_proficiency --> n_weapon_accuracy_or_1 n_iron_hand --> n_monk_proficiency n_iron_hand_or_3 --> n_iron_hand n_side_step --> n_iron_hand_or_3 n_critical_attack --> n_iron_hand_or_3 n_any_weapon_skill --> n_critical_attack
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