Monk Proficiency

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Iron Hand
Skill List: Monk

Skill Rules & Full Description

When this skill is purchased the character gains a Damage Bonus to their attacks with their Talons. This skill is only usable with the characters Talons and is applied to both of the character’s hands at the same time.

This skill is stackable with itself and all Monk Proficiencies learned are cumulative. So a character with 5 purchases would swing 6 damage with each hand.

Note that Monk proficiencies and skills do not work with claws or talons derived from any other source such as Druid claw, natural claw, natural talons, etc.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Monk Proficiency

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_monk_proficiency["Monk Proficiency"] class n_monk_proficiency target; click n_monk_proficiency "/rules/skills/monk-proficiency" "View Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_2(["Choose One (OR)"]) class n_iron_hand_or_2 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_blind_fighting["Blind Fighting"] class n_blind_fighting skillNode; click n_blind_fighting "/rules/skills/blind-fighting" "View Blind Fighting" n_master_parry["Master Parry"] class n_master_parry skillNode; click n_master_parry "/rules/skills/master-parry" "View Master Parry" n_shatter_weapon["Shatter Weapon"] class n_shatter_weapon skillNode; click n_shatter_weapon "/rules/skills/shatter-weapon" "View Shatter Weapon" n_speed["Speed"] class n_speed skillNode; click n_speed "/rules/skills/speed" "View Speed" n_weapon_accuracy["Weapon Accuracy"] class n_weapon_accuracy skillNode; click n_weapon_accuracy "/rules/skills/weapon-accuracy" "View Weapon Accuracy" n_iron_hand --> n_monk_proficiency n_iron_hand_or_2 --> n_iron_hand n_side_step --> n_iron_hand_or_2 n_critical_attack --> n_iron_hand_or_2 n_any_weapon_skill --> n_critical_attack n_monk_proficiency --> n_blind_fighting n_monk_proficiency --> n_master_parry n_monk_proficiency --> n_shatter_weapon n_monk_proficiency --> n_speed n_monk_proficiency --> n_weapon_accuracy
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