Flurry of Blows

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: Spirit Palm
Skill List: Monk

Skill Rules & Full Description

By use of this skill, the character can make multiple attacks with only one swing. For each use of one of these tagged skills, the character will deliver damage equal to their Talon damage. For example, if the character deals 8 damage with their Talons and uses 2 Flurry of Blows tags, they will hit their target with 8 damage 3 times. This skill cannot be combined with any other skill except the Speed and Weapon Accuracy skills. The character will need one Speed tag for each use of a Flurry of Blows tag, so if the character uses 3 Flurry of Blows tags, they will need 3 Speed tags as well. You only need one Weapon Accuracy tag since it has a duration of 5 minutes. The character may only use five Flurry of Blows tags at one time in one attack.

This skill is stopped by any master skill that stops physical attacks, for example, Master Parry, Slay Parry or Dodge, or any magical defense that stops physical attacks, but one defense is required for each strike. Therefore, in the above example, the target character would need three defenses to stop all the damage.

This skill is not used if the character misses their target, does not hit the appropriate area on the target, or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used.

To use this skill, the character should call “Flurry of X Blows, Y Damage”. If the character misses their target all of the tags used to perform the strike are not consumed. T

he Damage Bonus from instantaneous Strength Bonuses does not add to the damage of this skill. For example, Giant Strength spell, Feat of Heroes spell, Feat of Strength skill, etc. would not add to the damage done by the Flurry of Blows skill.

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Prerequisite & Progression Tree: Flurry of Blows

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_flurry_of_blows["Flurry of Blows"] class n_flurry_of_blows target; click n_flurry_of_blows "/rules/skills/flurry-of-blows" "View Flurry of Blows" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_3_monk_proficiencies(["3 Monk Proficiencies"]) class n_3_monk_proficiencies reqNode; n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_spirit_palm --> n_flurry_of_blows n_3_monk_proficiencies --> n_spirit_palm n_iron_hand --> n_spirit_palm n_iron_hand_or_3 --> n_iron_hand n_side_step --> n_iron_hand_or_3 n_critical_attack --> n_iron_hand_or_3 n_any_weapon_skill --> n_critical_attack
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