Grow a Wall of Brambles

Playtest 3.2 / 4th Ed
Build Cost: N/A
Purchase: Granted by Nature Magic Rank 3
Tagged: No
Duration: End of tag, or until destroyed
Skill Type: Spell
Prerequisites: Nature Magic Rank 3
Skill List: Druid

Skill Rules & Full Description

Spell Verbal: "By Nature's Will, I ...Grow a Wall of Brambles"

Cost: 9 Power Points • Duration: End of tag, or until destroyed

  • This spell creates a 10 foot by 10 foot by 1 foot nearly impassable wall of thorny vines and brambles. The wall is non-magical and can be destroyed by receiving 100 Body Points of damage or a Kill Spell. The wall suffers double damage from fire attacks.
  • Any creature attempting to pass through the wall suffers 14 points of normal damage and becomes stuck in the wall. Any creature stuck in the wall may push their way through in 5 seconds with a +3 or greater Strength Bonus. Characters with a +6 or greater Strength Bonus may pass unhindered but not undamaged.
  • The Wall of Brambles follows the normal wall spell rules except that the Druid need not concentrate to maintain the wall. The Druid must have a 10 foot long piece of green garland to represent the wall. When the wall is first cast, anyone in the area of effect must choose which side of the wall they wish to wind up on.
  • The wall remains until the end of the current Tag Cycle or the wall has taken enough damage to destroy it. The wall may not be removed by a Dispel Magic or Sever Magic spell and the wall cannot be healed, but the caster can freely pass through the wall at will. If the player who cast the wall leaves Line of Sight, they should sign and leave the Elemental Pool Points with the garland. Any damage done to the wall that does not destroy it should be recorded on the tag.
  • Other than what was stated above, this follows the normal wall spell rules.

Granted by Rank Skill: Nature Magic Rank 3

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Prerequisite & Progression Tree: Grow a Wall of Brambles

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_grow_a_wall_of_brambles["Grow a Wall of Brambles"] class n_grow_a_wall_of_brambles target; click n_grow_a_wall_of_brambles "/rules/skills/grow-a-wall-of-brambles" "View Grow a Wall of Brambles" n_nature_magic_rank_3["Nature Magic Rank 3"] class n_nature_magic_rank_3 skillNode; click n_nature_magic_rank_3 "/rules/skills/nature-magic-rank-3" "View Nature Magic Rank 3" n_nature_magic_rank_2["Nature Magic Rank 2"] class n_nature_magic_rank_2 skillNode; click n_nature_magic_rank_2 "/rules/skills/nature-magic-rank-2" "View Nature Magic Rank 2" n_nature_magic_rank_1["Nature Magic Rank 1"] class n_nature_magic_rank_1 skillNode; click n_nature_magic_rank_1 "/rules/skills/nature-magic-rank-1" "View Nature Magic Rank 1" n_2_elemental_pool_purchases(["2 Elemental Pool Purchases"]) class n_2_elemental_pool_purchases reqNode; n_4_elemental_pool_purchases(["4 Elemental Pool Purchases"]) class n_4_elemental_pool_purchases reqNode; n_6_elemental_pool_purchases(["6 Elemental Pool Purchases"]) class n_6_elemental_pool_purchases reqNode; n_nature_magic_rank_3 --> n_grow_a_wall_of_brambles n_nature_magic_rank_2 --> n_nature_magic_rank_3 n_nature_magic_rank_1 --> n_nature_magic_rank_2 n_2_elemental_pool_purchases --> n_nature_magic_rank_1 n_4_elemental_pool_purchases --> n_nature_magic_rank_2 n_6_elemental_pool_purchases --> n_nature_magic_rank_3
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