Immunity to Charm

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Paladin ~or~ Dark Paladin
Skill List: Dark Paladin, Paladin

Skill Rules & Full Description

This skill will allow the character to become completely and permanently immune to one specific charm or charm-like effect per purchase of this skill. Some of the charms that can be chosen are given below.

Charm Category
What is Stopped

Charm School Spell
That specific spell only.

Domination
Any domination effect, spell, ritual, or ability.

Vampiric Charm
Any charm effect from Vampires

Demonic Charm
Any charm effect from any demon or Heirarch

Possession
Any possession effect from any type of character

Hypnosis
Any hypnosis effect from any skill or ability

Undead Control
Any skill or ritual that controls undead (not Faith skills)

A character may not use this skill to become immune to any alchemical affect, even if that effect is similar to the categories listed above. Additionally, a character may not become immune to any Follower of the Light or Servant of Darkness compel or turn skills.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Immunity to Charm

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_immunity_to_charm["Immunity to Charm"] class n_immunity_to_charm target; click n_immunity_to_charm "/rules/skills/immunity-to-charm" "View Immunity to Charm" n_immunity_to_charm_or_1(["Choose One (OR)"]) class n_immunity_to_charm_or_1 reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_dark_paladin["Dark Paladin"] class n_dark_paladin skillNode; click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin" n_immunity_to_charm_or_1 --> n_immunity_to_charm n_paladin --> n_immunity_to_charm_or_1 n_plot_approval --> n_paladin n_dark_paladin --> n_immunity_to_charm_or_1 n_plot_approval --> n_dark_paladin
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