Paralyze Touch

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: 10 Min
Skill Type: Dexterity
Prerequisites: Master Assassin Skill
Skill List: Master Assassin

Skill Rules & Full Description

This skill allows the character to paralyze the target character with a touch. The character may touch their target anywhere on their body with a spell packet held in their hand. This skill is a non-combat skill and cannot be used on someone engaged in fighting. The Paralysis Touch skill can be countered by the appropriate defense for a physical attack; namely Invulnerability spell, a parry skill, Dodge, etc., however, if the target character is surprised, they many not use their martial parry skills.

The target of this skill is rendered paralyzed for 10 minutes. The paralysis can be released by the original character or another character with their use of the Paralysis Touch skill. A Heal Body spell will release a paralyzed character.

This skill is not used if the character misses their target or the attack is blocked. If they succeed in touching their target or if the target calls an appropriate defense, the skill is used.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Paralyze Touch

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_paralyze_touch["Paralyze Touch"] class n_paralyze_touch target; click n_paralyze_touch "/rules/skills/paralyze-touch" "View Paralyze Touch" n_master_assassin["Master Assassin Skill"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin Skill" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_side_step(["Side Step"]) class n_side_step reqNode; n_backstab["Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_small_weapon_skill(["Small Weapon Skill"]) class n_small_weapon_skill reqNode; n_master_assassin --> n_paralyze_touch n_rogue_basic_career_skill_list --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_small_weapon_skill --> n_waylay
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