Master Parry

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Once
Tagged: Yes
Duration: Constant
Skill Type: Martial
Prerequisites: Warrior Basic Career, 2 Proficiencies ~or~ 1 Monk Proficiency
Skill List: Master Warrior, Ranger, Monk

Skill Rules & Full Description

This skill may be used to parry any physical blow including special attacks such as Critical Attack, Stunning Blow, Disarm, or a blow that does damage, but not the Slay or Soul Strike skills. This skill can be used even if it is delivered from behind, but not if from a surprise attack. It is also possible to parry an attack directed against someone else as long as they are within weapons length. A character cannot use a ranged attack to parry an attack for another. The character may block any low magic or Nature Magic spell that is not combined with a Perfect Aim skill for another character, but they then take the effect of the spell and must call an appropriate defense that will stop the spell in order to avoid the effects of the spell themselves.

For example, Drokk is fighting three brigands. One of them runs away into the woods. The fight with the last two continues for a while. The two brigands move around so they are on opposite sides of Drokk, then one of them, from behind, uses the Speed and Stun skills against Drokk. Drokk might not have seen the blow coming, but he knew his opponent was there and uses his Master Parry skill to stop the attack. Distracted, Drokk does not see the third brigand sneaking back up to him. This one sees his chance and uses a Shatter Weapon skill against Drokk from behind and surprise. Drokk cannot use his Master Parry skill to stop this attack and calls his Invulnerability spell to stop the attack. Now Drokk is really mad and the brigands are in for a tough time.

A character must have one Martial Proficiency skill per Master Parry skill they wish to purchase. So, a character that wants three Master Parry skills must have three Martial Proficiency skills. The Master Parry skill can be used with any weapon the character has two Martial Proficiency skills of either type. Therefore, if the character has two Master Proficiency skills they can use their Master Parry with any weapon.

The character must call “Master Parry” when they use this skill. This skill is always used once called.

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Prerequisite & Progression Tree: Master Parry

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_master_parry["Master Parry"] class n_master_parry target; click n_master_parry "/rules/skills/master-parry" "View Master Parry" n_master_parry_or_1(["Choose One (OR)"]) class n_master_parry_or_1 reqNode; n_warrior_basic_career__2_proficiencies(["Warrior Basic Career, 2 Proficiencies"]) class n_warrior_basic_career__2_proficiencies reqNode; n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_3(["Choose One (OR)"]) class n_iron_hand_or_3 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_master_parry_or_1 --> n_master_parry n_warrior_basic_career__2_proficiencies --> n_master_parry_or_1 n_monk_proficiency --> n_master_parry_or_1 n_iron_hand --> n_monk_proficiency n_iron_hand_or_3 --> n_iron_hand n_side_step --> n_iron_hand_or_3 n_critical_attack --> n_iron_hand_or_3 n_any_weapon_skill --> n_critical_attack
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