Iron Hand

Playtest 3.2 / 4th Ed
Build Cost: 10 (Off-List: 20)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, either: 2 Sidesteps ~or~ 2 Critical Attacks ~or~ 1 Sidestep, 1 Critical Attack
Skill List: Monk

Skill Rules & Full Description

This skill allows the character to use Talons, with a base damage of 4 points, to represent their hands in combat. All the standard rules for claw combat apply, i.e. the character may not touch cast, etc. However, they gain the ability to use the following skills with their hands (talons): Stun, Critical Attack, Disarm, Cheap Trick, Throat Punch, Master Parry, Shatter Weapon, Speed, Slay, Weapon Accuracy, Waylay, Critical Backstab, Missile Defection, Agony Strike, Assassinate, and Assassin Strike, skills.

When a character purchases this skill they gain the ability to use: Small Weapon, Thrown Weapon, and Quarterstaff. Additionally, any Build Points the character may have spent on these weapon skills are refunded when this skill is learned. So, if a character has Thrown Weapon and Quarterstaff they would get back a total of 4 Build Points.

NOTE: Backstabs, Master Proficiencies and Assassin Proficiencies will work with Talons from the Iron Hand skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
🌿

Prerequisite & Progression Tree: Iron Hand

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_iron_hand["Iron Hand"] class n_iron_hand target; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_1(["Choose One (OR)"]) class n_iron_hand_or_1 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_monk_proficiency["Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View Monk Proficiency" n_shatter_weapon["Shatter Weapon"] class n_shatter_weapon skillNode; click n_shatter_weapon "/rules/skills/shatter-weapon" "View Shatter Weapon" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_tight_rope_walker["Tight Rope Walker"] class n_tight_rope_walker skillNode; click n_tight_rope_walker "/rules/skills/tight-rope-walker" "View Tight Rope Walker" n_iron_hand_or_1 --> n_iron_hand n_side_step --> n_iron_hand_or_1 n_critical_attack --> n_iron_hand_or_1 n_any_weapon_skill --> n_critical_attack n_iron_hand --> n_dodge n_iron_hand --> n_monk_proficiency n_iron_hand --> n_shatter_weapon n_iron_hand --> n_spirit_palm n_iron_hand --> n_tight_rope_walker
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.