Exorcism

Playtest 3.2 / 4th Ed
Build Cost: 4 (Off-List: 8)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Faith
Prerequisites: Cleric, Holy Blessing
Skill List: General Skills

Skill Rules & Full Description

With the power of their faith, the character is able to drive out evil influences from the target character. All of the following effects are removed from the target when affected by this skill: possession, Demonic/Hierarch Charm, Vampiric Charm, or similar affects determined by Plot. This skill will not work on other spells, skills, or abilities that are cast or used by evil characters like Enslavement Spell, Domination Spell, Hypnosis, etc.

To use this skill, the target character needs to be unresisting. They do not need to be unconscious or bound, but they must remain immobile during the activation. The character must spend 30 seconds in prayers and pontificating – something to make it obvious that an exorcism is taking place – and brandish their focus the whole time. At the end of the 30 seconds, the character needs to touch the target with a spell packet (touch, not thrown).

Defenses that stop physical attacks will not stop this attack. Empower and the Resist ability are the only defenses that will stop this skill.

In the case of possession, the possessing character (the demon, undead, etc) may not possess any character for 5 minutes.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill. The character using this skill needs to start and end their 30 second roleplay with a verbal (which is part of the 30 seconds). This skill is not used if the possessing character leaves the target character before the 30 second verbal is finished.

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Prerequisite & Progression Tree: Exorcism

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_exorcism["Exorcism"] class n_exorcism target; click n_exorcism "/rules/skills/exorcism" "View Exorcism" n_cleric["Cleric"] class n_cleric skillNode; click n_cleric "/rules/skills/cleric" "View Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_holy_blessing["Holy Blessing"] class n_holy_blessing skillNode; click n_holy_blessing "/rules/skills/holy-blessing" "View Holy Blessing" n_heal_wounds["2 Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View 2 Heal Wounds" n_heal_wounds_or_4(["Choose One (OR)"]) class n_heal_wounds_or_4 reqNode; n_paladin["Paladin"] class n_paladin skillNode; click n_paladin "/rules/skills/paladin" "View Paladin" n_cleric --> n_exorcism n_plot_approval --> n_cleric n_holy_blessing --> n_exorcism n_heal_wounds --> n_holy_blessing n_heal_wounds_or_4 --> n_heal_wounds n_cleric --> n_heal_wounds_or_4 n_paladin --> n_heal_wounds_or_4 n_plot_approval --> n_paladin
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