Nature’s Child

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: 10 Min
Skill Type: Faith
Prerequisites: Pass Without a Trace
Skill List: Druid

Skill Rules & Full Description

When this skill is used the character becomes one with the land, rendering the character inoffensive to plants and animals for 10 minutes. Plants and animals may not attack the character but may attack anyone that may be with them. If the character willingly attacks any plants or animals while this skill is active, the creatures will fight back. A character that does so, loses access to all Followers of the Mother spells and abilities until the end of the next Tag Cycle, and must contact a Plot Marshal.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

LAIRE Skill Reference Specification ← Back to All Skills Search
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Prerequisite & Progression Tree: Nature’s Child

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_natures_child["Nature’s Child"] class n_natures_child target; click n_natures_child "/rules/skills/natures-child" "View Nature’s Child" n_pass_without_a_trace["Pass Without a Trace"] class n_pass_without_a_trace skillNode; click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace" n_druid["Druid"] class n_druid skillNode; click n_druid "/rules/skills/druid" "View Druid" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_pass_without_a_trace --> n_natures_child n_druid --> n_pass_without_a_trace n_plot_approval --> n_druid n_herbal_lore --> n_druid
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