Quick Disarm Trap

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: Rogue Basic Career Skill List, Disarm Trap, Trap Dodge
Skill List: Master Thief

Skill Rules & Full Description

This skill allows the character to disarm any one non-magical trap, seen or unseen, whether the character is aware of it or not. This skill cannot be used as a defense. The player must declare they are using this skill on something they suspect might be trapped. Then the door, box or item is opened and if there is indeed a trap it is automatically disarmed. If there is no trap then the skill is not used. The character must spend 10 seconds working on the suspected trigger to disarm it.

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Prerequisite & Progression Tree: Quick Disarm Trap

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_quick_disarm_trap["Quick Disarm Trap"] class n_quick_disarm_trap target; click n_quick_disarm_trap "/rules/skills/quick-disarm-trap" "View Quick Disarm Trap" n_rogue_basic_career_skill_list(["Rogue Basic Career Skill List"]) class n_rogue_basic_career_skill_list reqNode; n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_trap_dodge["Trap Dodge"] class n_trap_dodge skillNode; click n_trap_dodge "/rules/skills/trap-dodge" "View Trap Dodge" n_set_trap_rank_3["Set Trap Rank 3"] class n_set_trap_rank_3 skillNode; click n_set_trap_rank_3 "/rules/skills/set-trap-rank-3" "View Set Trap Rank 3" n_set_trap_rank_2["Set Trap Rank 2"] class n_set_trap_rank_2 skillNode; click n_set_trap_rank_2 "/rules/skills/set-trap-rank-2" "View Set Trap Rank 2" n_set_trap_rank_1["Set Trap Rank 1"] class n_set_trap_rank_1 skillNode; click n_set_trap_rank_1 "/rules/skills/set-trap-rank-1" "View Set Trap Rank 1" n_rogue_basic_career_skill_list --> n_quick_disarm_trap n_disarm_trap --> n_quick_disarm_trap n_trap_dodge --> n_quick_disarm_trap n_rogue_basic_career_skill_list --> n_trap_dodge n_set_trap_rank_3 --> n_trap_dodge n_set_trap_rank_2 --> n_set_trap_rank_3 n_set_trap_rank_1 --> n_set_trap_rank_2 n_disarm_trap --> n_set_trap_rank_1
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