Paladin

Playtest 3.2 / 4th Ed
Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval
Skill List: Paladin

Skill Rules & Full Description

This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell brings the character to the Brink of Death. Undead creating sorcery rituals affect the character, but they are at half power, in other words, half the normal Body Points, Power Points, Strength Bonus, Skills, etc. and is wracked with constant pain and agony. After the end of the current Event in which the undead was created, the player can choose to end their character’s undead torment whenever they want, even if the character is on their last death.

This skill makes the character permanently immune to all fear effects.

A player may only have the Cleric or Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Paladin to a Cleric by swapping this skill for Cleric, with the appropriate Build Point change.

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Prerequisite & Progression Tree: Paladin

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_paladin["Paladin"] class n_paladin target; click n_paladin "/rules/skills/paladin" "View Paladin" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_battle_blessing["Battle Blessing"] class n_battle_blessing skillNode; click n_battle_blessing "/rules/skills/battle-blessing" "View Battle Blessing" n_control_lesser_vile_spawn["Control Lesser Vile Spawn"] class n_control_lesser_vile_spawn skillNode; click n_control_lesser_vile_spawn "/rules/skills/control-lesser-vile-spawn" "View Control Lesser Vile Spawn" n_destroy_lesser_vile_spawn["Destroy Lesser Vile Spawn"] class n_destroy_lesser_vile_spawn skillNode; click n_destroy_lesser_vile_spawn "/rules/skills/destroy-lesser-vile-spawn" "View Destroy Lesser Vile Spawn" n_detect_lie["Detect Lie"] class n_detect_lie skillNode; click n_detect_lie "/rules/skills/detect-lie" "View Detect Lie" n_detect_vile_spawn["Detect Vile Spawn"] class n_detect_vile_spawn skillNode; click n_detect_vile_spawn "/rules/skills/detect-vile-spawn" "View Detect Vile Spawn" n_fear_gaze["Fear Gaze"] class n_fear_gaze skillNode; click n_fear_gaze "/rules/skills/fear-gaze" "View Fear Gaze" n_greater_magic_weapon["Greater Magic Weapon"] class n_greater_magic_weapon skillNode; click n_greater_magic_weapon "/rules/skills/greater-magic-weapon" "View Greater Magic Weapon" n_heal_wounds["Heal Wounds"] class n_heal_wounds skillNode; click n_heal_wounds "/rules/skills/heal-wounds" "View Heal Wounds" n_immunity_to_charm["Immunity to Charm"] class n_immunity_to_charm skillNode; click n_immunity_to_charm "/rules/skills/immunity-to-charm" "View Immunity to Charm" n_lie["Lie"] class n_lie skillNode; click n_lie "/rules/skills/lie" "View Lie" n_resist_evil["Resist Evil"] class n_resist_evil skillNode; click n_resist_evil "/rules/skills/resist-evil" "View Resist Evil" n_venom_touch["Venom Touch"] class n_venom_touch skillNode; click n_venom_touch "/rules/skills/venom-touch" "View Venom Touch" n_wounding["Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View Wounding" n_plot_approval --> n_paladin n_paladin --> n_battle_blessing n_paladin --> n_control_lesser_vile_spawn n_paladin --> n_destroy_lesser_vile_spawn n_paladin --> n_detect_lie n_paladin --> n_detect_vile_spawn n_paladin --> n_fear_gaze n_paladin --> n_greater_magic_weapon n_paladin --> n_heal_wounds n_paladin --> n_immunity_to_charm n_paladin --> n_lie n_paladin --> n_resist_evil n_paladin --> n_venom_touch n_paladin --> n_wounding
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