Paladin
Playtest 3.2 / 4th EdSkill Rules & Full Description
This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell brings the character to the Brink of Death. Undead creating sorcery rituals affect the character, but they are at half power, in other words, half the normal Body Points, Power Points, Strength Bonus, Skills, etc. and is wracked with constant pain and agony. After the end of the current Event in which the undead was created, the player can choose to end their character’s undead torment whenever they want, even if the character is on their last death.
This skill makes the character permanently immune to all fear effects.
A player may only have the Cleric or Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Paladin to a Cleric by swapping this skill for Cleric, with the appropriate Build Point change.
Prerequisite & Progression Tree: Paladin
🔓 Skills Unlocked by Paladin
13 Prerequisite UnlocksBattle Blessing
Cost: 6 BPPaladin
Control Lesser Vile Spawn
Cost: 4 BPDark Paladin
Destroy Lesser Vile Spawn
Cost: 3 BPPaladin
Detect Lie
Cost: 3 BPPaladin
Detect Vile Spawn
Cost: 3 BPPaladin
Fear Gaze
Cost: 4 BPDark Paladin
Greater Magic Weapon
Cost: 5 BPPaladin, Dark Paladin
Heal Wounds
Cost: 5 BPPaladin
Immunity to Charm
Cost: 5 BPDark Paladin, Paladin
Lie
Cost: 3 BPDark Paladin
Resist Evil
Cost: 5 BPPaladin
Venom Touch
Cost: 8 BPDark Paladin
Wounding
Cost: 5 BPDark Paladin