Dark Cleric

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 6)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval
Skill List: General Skills

Skill Rules & Full Description

This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell will bring the character to the Brink of Death. Undead creating sorcery rituals affect the character normally.

A player may only have the Dark Cleric or Dark Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Dark Cleric to a Dark Paladin by swapping this skill for Dark Paladin, with the appropriate Build Point change.

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Prerequisite & Progression Tree: Dark Cleric

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_dark_cleric["Dark Cleric"] class n_dark_cleric target; click n_dark_cleric "/rules/skills/dark-cleric" "View Dark Cleric" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_cloak_undead["Cloak Undead"] class n_cloak_undead skillNode; click n_cloak_undead "/rules/skills/cloak-undead" "View Cloak Undead" n_control_lesser_vile_spawn["Control Lesser Vile Spawn"] class n_control_lesser_vile_spawn skillNode; click n_control_lesser_vile_spawn "/rules/skills/control-lesser-vile-spawn" "View Control Lesser Vile Spawn" n_dark_mastery["Dark Mastery"] class n_dark_mastery skillNode; click n_dark_mastery "/rules/skills/dark-mastery" "View Dark Mastery" n_lie["Lie"] class n_lie skillNode; click n_lie "/rules/skills/lie" "View Lie" n_withering_touch["Withering Touch"] class n_withering_touch skillNode; click n_withering_touch "/rules/skills/withering-touch" "View Withering Touch" n_wounding["Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View Wounding" n_plot_approval --> n_dark_cleric n_dark_cleric --> n_cloak_undead n_dark_cleric --> n_control_lesser_vile_spawn n_dark_cleric --> n_dark_mastery n_dark_cleric --> n_lie n_dark_cleric --> n_withering_touch n_dark_cleric --> n_wounding
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