Dark Paladin
Playtest 3.2 / 4th Ed Build Cost: 5 (Off-List: 10)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval
Skill List: Dark Paladin
Skill Rules & Full Description
This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell will bring the character to the Brink of Death. Undead creating sorcery rituals affect the character normally.
A player may only have the Dark Cleric or Dark Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Dark Paladin to a Dark Cleric by swapping this skill for Dark Cleric, with the appropriate Build Point change
LAIRE Skill Reference Specification ← Back to All Skills Search
🌿
Prerequisite & Progression Tree: Dark Paladin
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_dark_paladin["Dark Paladin"]
class n_dark_paladin target;
click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin"
n_plot_approval(["Plot Approval"])
class n_plot_approval reqNode;
n_control_lesser_vile_spawn["Control Lesser Vile Spawn"]
class n_control_lesser_vile_spawn skillNode;
click n_control_lesser_vile_spawn "/rules/skills/control-lesser-vile-spawn" "View Control Lesser Vile Spawn"
n_fear_gaze["Fear Gaze"]
class n_fear_gaze skillNode;
click n_fear_gaze "/rules/skills/fear-gaze" "View Fear Gaze"
n_greater_magic_weapon["Greater Magic Weapon"]
class n_greater_magic_weapon skillNode;
click n_greater_magic_weapon "/rules/skills/greater-magic-weapon" "View Greater Magic Weapon"
n_immunity_to_charm["Immunity to Charm"]
class n_immunity_to_charm skillNode;
click n_immunity_to_charm "/rules/skills/immunity-to-charm" "View Immunity to Charm"
n_lie["Lie"]
class n_lie skillNode;
click n_lie "/rules/skills/lie" "View Lie"
n_venom_touch["Venom Touch"]
class n_venom_touch skillNode;
click n_venom_touch "/rules/skills/venom-touch" "View Venom Touch"
n_wounding["Wounding"]
class n_wounding skillNode;
click n_wounding "/rules/skills/wounding" "View Wounding"
n_plot_approval --> n_dark_paladin
n_dark_paladin --> n_control_lesser_vile_spawn
n_dark_paladin --> n_fear_gaze
n_dark_paladin --> n_greater_magic_weapon
n_dark_paladin --> n_immunity_to_charm
n_dark_paladin --> n_lie
n_dark_paladin --> n_venom_touch
n_dark_paladin --> n_wounding
💡 Tip: Click any skill node in the tree to navigate directly to its rules page.