Paralysis Strike

Playtest 3.2 / 4th Ed
Build Cost: 6 (Off-List: 12)
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Dexterity
Prerequisites: Mystic Fist
Skill List: Monk

Skill Rules & Full Description

By further mastering their control over their spiritual energy, the Warrior Monk can cause temporary paralysis in their opponents. To use this skill, the character needs to strike their opponent with their Talon in a viable martial target and call “Paralysis Strike”. The target is then paralyzed for 5 minutes. A heal body effect will end the paralysis effect. The character can release their own paralysis effect at will. They can also release the effects of a Paralysis Strike or Paralysis Touch skills with a use of one of their Paralysis Strike tags. The character must touch the effected character with their talon and, therefore, cannot release themselves from the effect.

This skill is stopped by any master skill that stops physical attacks, for example, Master Parry or Dodge, or any magical defense that stops physical attacks.

This skill is not used if the character misses their target, does not hit the appropriate area on the target, or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used.

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Prerequisite & Progression Tree: Paralysis Strike

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_paralysis_strike["Paralysis Strike"] class n_paralysis_strike target; click n_paralysis_strike "/rules/skills/paralysis-strike" "View Paralysis Strike" n_mystic_fist["Mystic Fist"] class n_mystic_fist skillNode; click n_mystic_fist "/rules/skills/mystic-fist" "View Mystic Fist" n_5_monk_proficiencies(["5 Monk Proficiencies"]) class n_5_monk_proficiencies reqNode; n_soul_palm["Soul Palm"] class n_soul_palm skillNode; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_4_monk_proficiencies(["4 Monk Proficiencies"]) class n_4_monk_proficiencies reqNode; n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_3_monk_proficiencies(["3 Monk Proficiencies"]) class n_3_monk_proficiencies reqNode; n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_5(["Choose One (OR)"]) class n_iron_hand_or_5 reqNode; n_side_step["Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View Warrior Basic Career, Rogue Basic Career Skill List, 1 Weapon Skill, and either: 2 Sidesteps" n_critical_attack["1 Sidestep and 1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Sidestep and 1 Critical Attack" n_any_weapon_skill(["Any Weapon Skill"]) class n_any_weapon_skill reqNode; n_mystic_fist --> n_paralysis_strike n_5_monk_proficiencies --> n_mystic_fist n_soul_palm --> n_mystic_fist n_4_monk_proficiencies --> n_soul_palm n_spirit_palm --> n_soul_palm n_3_monk_proficiencies --> n_spirit_palm n_iron_hand --> n_spirit_palm n_iron_hand_or_5 --> n_iron_hand n_side_step --> n_iron_hand_or_5 n_critical_attack --> n_iron_hand_or_5 n_any_weapon_skill --> n_critical_attack
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