Protection Endowment Rank 1
Playtest 3.2 / 4th EdSkill Rules & Full Description
Learning this skill allow the character to activate the Protection Endowment by consuming specific kinds of demon flesh. Once activated, the endowment makes the character immune to either fire, ice, or rot damage – but not effects. Therefore they would take 0 damage from an attack dealing “12 Magic Fire/Ice/Rot” but would take full effect from any spells or martial attacks that have an effect like Plague Spell, Death Slave Spell, Slay, Stun, Disarm, etc. This will not protect the character from Eldritch attacks, and Eldritch attacks will do double damage for the detrimental element. Additionally, the character will take double damage from the opposite element, or half effect of healing in the case of Rot Protection.
Depending on the type of demon, different effects and detriments are gained. See the table below.
| Type | Effect | Detriment | Demon Type |
|---|---|---|---|
| Ice Protection | Immune to Ice | Double Damage from Fire | Ice |
| Fire Protection | Immune to Fire | Double Damage from Ice | Fire |
| Rot Protection | Immune to Rot | Half Effect from Healing*. Double damage from Elemental Healing | Undead |
Rank 1 will last for 10 minutes at the cost of 1 corruption points.
The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.
The character many not end the effect of the endowment early.
The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.