Protection Endowment Rank 1

Playtest 3.2 / 4th Ed
Build Cost: 1 (Off-List: 2)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Demon Hunter

Skill Rules & Full Description

Learning this skill allow the character to activate the Protection Endowment by consuming specific kinds of demon flesh. Once activated, the endowment makes the character immune to either fire, ice, or rot damage – but not effects. Therefore they would take 0 damage from an attack dealing “12 Magic Fire/Ice/Rot” but would take full effect from any spells or martial attacks that have an effect like Plague Spell, Death Slave Spell, Slay, Stun, Disarm, etc. This will not protect the character from Eldritch attacks, and Eldritch attacks will do double damage for the detrimental element. Additionally, the character will take double damage from the opposite element, or half effect of healing in the case of Rot Protection.

Depending on the type of demon, different effects and detriments are gained. See the table below.

TypeEffectDetrimentDemon Type
Ice Protection Immune to Ice Double Damage from Fire Ice
Fire Protection Immune to Fire Double Damage from Ice Fire
Rot Protection Immune to Rot Half Effect from Healing*.
Double damage from Elemental Healing
Undead
*This includes Heal Person spell, Paladin Healing, Druid Healing, but no changes to Spell Singer Healing or Alchemical Healing. Heal Full is not numeric and thus uneffected.  

Rank 1 will last for 10 minutes at the cost of 1 corruption points.

The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.

The character many not end the effect of the endowment early.

The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.

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Prerequisite & Progression Tree: Protection Endowment Rank 1

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_protection_endowment_rank_1["Protection Endowment Rank 1"] class n_protection_endowment_rank_1 target; click n_protection_endowment_rank_1 "/rules/skills/protection-endowment-rank-1" "View Protection Endowment Rank 1" n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh skillNode; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_2_weapon_skills(["2 Weapon Skills"]) class n_2_weapon_skills reqNode; n_protection_endowment_rank_2["Protection Endowment Rank 2"] class n_protection_endowment_rank_2 skillNode; click n_protection_endowment_rank_2 "/rules/skills/protection-endowment-rank-2" "View Protection Endowment Rank 2" n_harvest_demon_flesh --> n_protection_endowment_rank_1 n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_2_weapon_skills --> n_demon_lore n_protection_endowment_rank_1 --> n_protection_endowment_rank_2
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🔓 Skills Unlocked by Protection Endowment Rank 1

1 Prerequisite Unlocks